Thursday, 28 November 2013
Thursday, 21 November 2013
Task 3
When working in the Creative Media Sectors you don't expect to work from 9:00-5:00pm like in other industries, there are a range of shift patterns that are required depending on your job role.
Shift Work- The employee needs to be available for the job 24/7 and they work certain amount of hours divided for each shift for example News24hours.
Office Hours- You work 9:00am to 5:00pm every day for example sales marketing radio.
Irregular Hours- Different Hours every week, works 30-35 hours a week for example freelancers and a photographer.
Anti social hours- Get bad shifts and work lat nights and early morning for example reporters.
Shift Work- The employee needs to be available for the job 24/7 and they work certain amount of hours divided for each shift for example News24hours.
Office Hours- You work 9:00am to 5:00pm every day for example sales marketing radio.
Irregular Hours- Different Hours every week, works 30-35 hours a week for example freelancers and a photographer.
Anti social hours- Get bad shifts and work lat nights and early morning for example reporters.
Task 2
Full time- In fun time employment a person works a minimum amount of hours 35-40 hours a week and the advantages of that is that you know how much going to get paid in the end of the month and the disadvantages is that you have to work all the hours that you get given every week. A example of job is working as a radio presenter.
Part time- In a part time job a person only works a fewer amount of hours per week between 30-35 hours a week and the advantages of that is that you have a lot of free time and the disadvantages is that you get less money. A example of job is a Game tester.
Permanent- It is a job that does not have a exactly ending date as opposed to a temporary job that will only last for a specific amount of time, the advantages is that you can stay in the job until you get sacked and the disadvantage is that you won't get a variety of job roles. A example job is game designer.
Fixed Term- Employment which starts and finish at a particular time and they have a fixed term agreement, the advantages is that you get a variety of different jobs and more experience on the sector and the disadvantages is that you don't have the guarantee of secure income for life. A example of a job is game designer.
Freelance- Free lancers they work for anyone, they can pick and choose the job that they want to do but for the their need to have a reputation to get any jobs and the advantage of that is that they can pick any job that they want to do and disadvantages is that they need to have a reputation in the sectors to get hired. A example of job is a game tester.
Part time- In a part time job a person only works a fewer amount of hours per week between 30-35 hours a week and the advantages of that is that you have a lot of free time and the disadvantages is that you get less money. A example of job is a Game tester.
Permanent- It is a job that does not have a exactly ending date as opposed to a temporary job that will only last for a specific amount of time, the advantages is that you can stay in the job until you get sacked and the disadvantage is that you won't get a variety of job roles. A example job is game designer.
Fixed Term- Employment which starts and finish at a particular time and they have a fixed term agreement, the advantages is that you get a variety of different jobs and more experience on the sector and the disadvantages is that you don't have the guarantee of secure income for life. A example of a job is game designer.
Freelance- Free lancers they work for anyone, they can pick and choose the job that they want to do but for the their need to have a reputation to get any jobs and the advantage of that is that they can pick any job that they want to do and disadvantages is that they need to have a reputation in the sectors to get hired. A example of job is a game tester.
Contracts in the Creative Media Sectors (Task2)
There are three methods of payment in the Creative Media Sectors.
And the advantage of that is that you know how much you geting paid by the end of the money because you have a fixed salary and you also get paid when you have a sick day and you also can get other benefits from it. The disadvantage is that you have to work all the hours on your rota for example if i was a game designer i could earn up to £60.000 a year and thats £5.000 a month.
The advantages is that you can have a lot of time off the job to do other things that you like to do or go to college/university and the disadvantage is that you dont get paid much and you only get paid for the hours that you work.
- Salaried
And the advantage of that is that you know how much you geting paid by the end of the money because you have a fixed salary and you also get paid when you have a sick day and you also can get other benefits from it. The disadvantage is that you have to work all the hours on your rota for example if i was a game designer i could earn up to £60.000 a year and thats £5.000 a month.
- Hourly paid
The advantages is that you can have a lot of time off the job to do other things that you like to do or go to college/university and the disadvantage is that you dont get paid much and you only get paid for the hours that you work.
- Paid on completion
Creative Mediars Sectors Job Roles
Writer they can work across a range of sectors. Writing scripts for various genres, for films, television radio; Must be able to come up with new and original ideas.
Set Designer they designs backgrounds and sets up scenes for each shot; works closely with props department.
Newspaper Editor are in charge of the overall look and content of a newspaper making sure it is factually correct and free or errors.
Producer their are in charge of th start of the production processes; co-ordinates, supervises and controls matters such as raising funds for the proposed production.
Runner they could be doing anything from helping out on sets, making tea, running errands, meet and greets, admin duties - to helping out with the editing process post- production process.
Game Tester are responsible for playing games in detail at different levela and in different ways, to spot any bugs and mistakes that need to be fixed and giving new ideas to make the game better before the game goes on sale
Set Designer they designs backgrounds and sets up scenes for each shot; works closely with props department.
Newspaper Editor are in charge of the overall look and content of a newspaper making sure it is factually correct and free or errors.
Producer their are in charge of th start of the production processes; co-ordinates, supervises and controls matters such as raising funds for the proposed production.
Runner they could be doing anything from helping out on sets, making tea, running errands, meet and greets, admin duties - to helping out with the editing process post- production process.
Game Tester are responsible for playing games in detail at different levela and in different ways, to spot any bugs and mistakes that need to be fixed and giving new ideas to make the game better before the game goes on sale
Thursday, 17 October 2013
Job Roles in the Games Sector
Game Designer-
The game designers they are responsible of what is going to be on the game and how the game plays.
They plan all of the elements for the game: settings; structure; rules; story flow; characters; the objects that's going to be in the game; maps; vehicles and the devices that is going to be available for the characters and all of the modes to play the game.
Sometimes the game designer is the creator of the games concept and conclusion but most of the time the game it already has a concept and the ingredients that's going to define how the game will be made and the game designer must decide the best way to create the by using this ingredients and within the financial of budget and timescale.
Games usually are big projects and the designing process might be shared by a number of different people supervised by the Lead Designer.
Game designers are employed by development studios, both independent and publisher-owned.
Game designers have to have a deeply understanding of different platforms software's is has to be familiar with software technologies and techniques appropriate to each platform.
The game designer also trains some people called 'testers' to test the game to make sure they know whats is expect to the finished product.
Good technical understanding is required for a game designer such they have to be creative and have a good imagination; their also need a good understanding of games playing stories and playing theory; their need an excellent communication and presentation skills; the ability to be part of a team or by then self's.
Game designers usually work between 30-60 hours a week and their get paid between £ 19.000 to £60.000 every year.

QA- TESTER
Quality Assurance Technicians, or Testers their have a very important role in the process of the the game, their need to test the game by suggesting a detailed report of impurities in the game to ensure the best playability possible to the finished game.
A QA-TESTER involves play-testing the game in a characterised way, they need to analyse the performance of the game so they can identify problems and being able to suggest improvements to make the game better before it comes out.
They need to test the game by looking for bugs, impurities in the game, from the complete crashes to the minor of the glitches(software errors) in the game. Their also acts as the game first audience(the first people to play the game) and giving their opinions about the game reporting if the games is playable or not and identifying any improvements that can be made for a better game.
Testers are employed by design studios and publishers, they have to work long hours under pressure depending when the games is going to be released and their work can be very stressful.
QA-Testers they get paid between £9-10 pounds an hour and their will make an average of £25.000 annually depending on how much experience they have on the job.

Programmer -
The programmers, they are the heart of the game development.
They design and also write the codes that runs and controls the game.
They test the codes and fix all the bugs and they also develop customised tools that can be used by other members of the development team. Different platforms (games consoles, PCs, handhelds, mobiles, etc..) their all have particular programming requirements and there are also various specialisms within programming. Games development is an very large and complicated process and large teams of programmers might get involved in creating a game, some in leadership roles and some working on just one aspect. The programmers are employed by development studios- publisher owned and independent. They also work for middleware producers.
The work is office based and the atmosphere is usually informal. Can be highly pressurised job and programmers normally work very long hours. They get very well paid and their skills are in demand not just in the UK, but also in Europe and US.
Programmers in the games industry are enthusiast people and many of them start off by using programming as a hobby. Most of the new entrants in the programming industry are graduates. Universities courses have links with the games development studious and organise work placements.
Off the bat, a university graduate can probably expect to be paid £25.000-£30.000 as a junior programmer. Apparently game programmers get paid less than other programmers. For example the average wage for a senior programmer in the UK is £42.748 but for a senior games programmer it is £33.333

Animator -
In the game industry the animators are the ones responsible for the movement in the images( the work of art) and the behaviour. This is applied to give life to the game creatures and characters it can also be applied to other elements such as scenery.objects and environmental effects.
Special software packages are used to edit and creat the animations which can be used for both automated or 'in game' behaviours scenario sequences or 'cut scenes'.
When a characters are well animated they have the purpose to bring the game to life -literally- to get the players more involved and interact more towards the game. However as in other game development disciplines, the animators must make the movement image and the behavior in a very efficient and effective way to make the best use of the games technology, to maximises the game play and interactivity with the game.
Animators workd for development studios, independent and publisher-owned, and they also work for specialist outsourcing companies. Animators in the games industry they are usually permanently employed.
A game animation can be a very complex combination of many different types of movements and effects.
animators considering a carrer in a game production they have to understand the interactive natre of games and they need to have an overall grasp of all of the aspects of their discipline such as modelling, rigging, skinning, kinematics, character modeling and the basic cinematography.
Animators can get paid as an entry salaries are in the region of £12.000 -£15.000. The salaries in the games industry start higher at £18.000 rising quickly with experience.
Experienced animators can earn £23.000-£25.000.

Level Editor-
A Level Editor defines and creates the architecture for the parts of a game, including the landscape, buildings and objects.
They must be true to the overall design specification, they have to use the story elements and the characters that was defined by the Game Designer, but they often have considerable scope to vary the specifc look and feel of the level for thich they are responsible.
The level editor develops the game play for each level, and that includes the challenges that the players have to face and actions that they must take to overcome them. The archiecture helps to define those challenges by presenting obstacles, places to hide, tests of skill and other elements to explore and interact with the game. Level editors they play an important role in the game development by creating memorable environments and game play elements to satisfy who ever is playing the game(the game audience).
They need to be creative and inventive and be able to understand the design factors to contribute to an entertaining and absorbing game play experience. They have to keep up to date with advancing technologies and their are employed by development studios both publisher-owned and independent.
The game designers they are responsible of what is going to be on the game and how the game plays.
They plan all of the elements for the game: settings; structure; rules; story flow; characters; the objects that's going to be in the game; maps; vehicles and the devices that is going to be available for the characters and all of the modes to play the game.
Sometimes the game designer is the creator of the games concept and conclusion but most of the time the game it already has a concept and the ingredients that's going to define how the game will be made and the game designer must decide the best way to create the by using this ingredients and within the financial of budget and timescale.
Games usually are big projects and the designing process might be shared by a number of different people supervised by the Lead Designer.
Game designers are employed by development studios, both independent and publisher-owned.
Game designers have to have a deeply understanding of different platforms software's is has to be familiar with software technologies and techniques appropriate to each platform.
The game designer also trains some people called 'testers' to test the game to make sure they know whats is expect to the finished product.
Good technical understanding is required for a game designer such they have to be creative and have a good imagination; their also need a good understanding of games playing stories and playing theory; their need an excellent communication and presentation skills; the ability to be part of a team or by then self's.
Game designers usually work between 30-60 hours a week and their get paid between £ 19.000 to £60.000 every year.
QA- TESTER
Quality Assurance Technicians, or Testers their have a very important role in the process of the the game, their need to test the game by suggesting a detailed report of impurities in the game to ensure the best playability possible to the finished game.
A QA-TESTER involves play-testing the game in a characterised way, they need to analyse the performance of the game so they can identify problems and being able to suggest improvements to make the game better before it comes out.
They need to test the game by looking for bugs, impurities in the game, from the complete crashes to the minor of the glitches(software errors) in the game. Their also acts as the game first audience(the first people to play the game) and giving their opinions about the game reporting if the games is playable or not and identifying any improvements that can be made for a better game.
Testers are employed by design studios and publishers, they have to work long hours under pressure depending when the games is going to be released and their work can be very stressful.
QA-Testers they get paid between £9-10 pounds an hour and their will make an average of £25.000 annually depending on how much experience they have on the job.

Programmer -
The programmers, they are the heart of the game development.
They design and also write the codes that runs and controls the game.
They test the codes and fix all the bugs and they also develop customised tools that can be used by other members of the development team. Different platforms (games consoles, PCs, handhelds, mobiles, etc..) their all have particular programming requirements and there are also various specialisms within programming. Games development is an very large and complicated process and large teams of programmers might get involved in creating a game, some in leadership roles and some working on just one aspect. The programmers are employed by development studios- publisher owned and independent. They also work for middleware producers.
The work is office based and the atmosphere is usually informal. Can be highly pressurised job and programmers normally work very long hours. They get very well paid and their skills are in demand not just in the UK, but also in Europe and US.
Programmers in the games industry are enthusiast people and many of them start off by using programming as a hobby. Most of the new entrants in the programming industry are graduates. Universities courses have links with the games development studious and organise work placements.
Off the bat, a university graduate can probably expect to be paid £25.000-£30.000 as a junior programmer. Apparently game programmers get paid less than other programmers. For example the average wage for a senior programmer in the UK is £42.748 but for a senior games programmer it is £33.333
Animator -
In the game industry the animators are the ones responsible for the movement in the images( the work of art) and the behaviour. This is applied to give life to the game creatures and characters it can also be applied to other elements such as scenery.objects and environmental effects.
Special software packages are used to edit and creat the animations which can be used for both automated or 'in game' behaviours scenario sequences or 'cut scenes'.
When a characters are well animated they have the purpose to bring the game to life -literally- to get the players more involved and interact more towards the game. However as in other game development disciplines, the animators must make the movement image and the behavior in a very efficient and effective way to make the best use of the games technology, to maximises the game play and interactivity with the game.
Animators workd for development studios, independent and publisher-owned, and they also work for specialist outsourcing companies. Animators in the games industry they are usually permanently employed.
A game animation can be a very complex combination of many different types of movements and effects.
animators considering a carrer in a game production they have to understand the interactive natre of games and they need to have an overall grasp of all of the aspects of their discipline such as modelling, rigging, skinning, kinematics, character modeling and the basic cinematography.
Animators can get paid as an entry salaries are in the region of £12.000 -£15.000. The salaries in the games industry start higher at £18.000 rising quickly with experience.
Experienced animators can earn £23.000-£25.000.
Level Editor-
A Level Editor defines and creates the architecture for the parts of a game, including the landscape, buildings and objects.
They must be true to the overall design specification, they have to use the story elements and the characters that was defined by the Game Designer, but they often have considerable scope to vary the specifc look and feel of the level for thich they are responsible.
The level editor develops the game play for each level, and that includes the challenges that the players have to face and actions that they must take to overcome them. The archiecture helps to define those challenges by presenting obstacles, places to hide, tests of skill and other elements to explore and interact with the game. Level editors they play an important role in the game development by creating memorable environments and game play elements to satisfy who ever is playing the game(the game audience).
They need to be creative and inventive and be able to understand the design factors to contribute to an entertaining and absorbing game play experience. They have to keep up to date with advancing technologies and their are employed by development studios both publisher-owned and independent.
Thursday, 10 October 2013
Geodemographics
Geodemographics
Local Media- A local media is when the media is only shared locally for example Evening Gazette newspaper.
National Media- A national media is when the media is shared nationally for example chanel 4.
International Media- The International media is when is shared globally all over the world for example xbox games,ps3 games,computer games..


Public and Privete ownership.
Public and Privete ownership
It costs £145.50 for a colour tc licence and £49.00 for a black and white tc licence.
To have your TV licence fee reduced you have to be aged 74and over or be part of a care home residence or be registred as blind. Watching TV withyout a valid TV licence is a criminal offence this can lead to prosecution, a court appearance and a fine up to £1.000(not included legal costs).
For watching TV online you will need a valid TV licence however if you only watch catch-up services online then you dont need a licence.
This is how the BBC services fee is shared out.
A privete ownership is owned by the company founders or a group of privete investors and they make their money by doing advertising.
Here is some examples of privete companies.
Monday, 7 October 2013
Creative media sectors
- Television- The television industry employs 55,800 people in the UK.
Virgin Media offers over 200channels in the UK.
BBC is one of the most viewed channel in the UK and the top 10 programmes for the week is
- Radio - The radio industry employs over 20,000 people in the UK

- Film - The UK film industry directly provides jobs for almost 44,000 people.
The UK film industry earns over £1.3 billion pounds in export income from film rights and film production services.
The UK has more digital cinemas than anyother European country 365 and counting.
The UK cinema market is be dominated by three major UK exhibitors, Cineworld, Odeon UCI, and Vue. In total, they account for over 70% of the total market box office receipts and 60% of screens.
There are six main companies in the film industry also known as ''The Big Six'' which are:
1.Warner Bros is the biggest player in the film industry and their own 19.7% of the US/Canadian store share.(2007 figures)
2.Paramount Pictures is the second biggest company in the film industry with 15.5% of US/Canadian store share.(2007 figures)
3.Walt Disney now holds 15.3% of the US/Canadian store share.(2007 figures)
4.Columbia Pictures their own 12.9% of the US/Canadian store share(2007 figures)
5.Universal Studios owns 12.2% of the US/Canadian store share (2007 figures)
6.20th Century fox they make up to 11.9% of US/Canadian store shares.(2007 figures)
- Publishing - The publishing industry employs over 195,000 people in the UK.
- book publishing;
- computer game publishing;
- education publishing;
- journals and periodical publishing;
- mailing list and directory publishing;
- newspaper and magazine publishing;
- software publishing.
The publishing industry generates a turnover in the region of £10.1 billion Gross value added and is one of the biggest earners and exporters for the UK creative media industries.
- Animation - The animation industry employs over 4.700 people in the UK you will find animated content on television, in feature films, commercials, websites and computer or video games.
The animation sector can be roughly divided into four main disciplines:
- 2D Drawn or tradional
- 2D computer generated
- Stop frame
- 3D computer generated.
One feature of the UK industry is that there are distinct and highly successful centres of production outside London- in Bristol, Manchester and Cardiff and, as result high quality training and education is avaliable in these areas
The most popular programme used to create animation is the FLASH its not simply lilmited to animation and its also for all kind of web desighs.
- Games - The games industry employs over 7,000 people in the UK and the industry continues to grow.
.

- Interactive Media - The interactive media industry employs around 43 ,000 people representing 22% of the total creative media industries, it is worth several billion pounds a year the interactive media is creation and the use of it is getting a lot bigger and the industry only continues to grow every day its becoming part of everyday activity across all sectors of industry in general.
- Photography/photo imaging - The photo imaging industry employs 44.000 people in the UK 51% of these are based in the south of England. The Photo Imaging industry is made up of 8,700 companies, two thirds (68%) of which are sole trading or freelance photographers
Image producers(including laboratories and mini labs)
Photo retail
Picture libraries and agencies
Manufacturers
Support services (e.g. equipment hire and repair)
Across the industry as a whole 91% of companies employ five people or fewer.
- Advertising - Advertising is the biggest diverse sector, ranging from creative agencies to sales departments, is made by about 13,000 companies and employs almost 250,000 people working in advertising is the drive to satisfy the client and its a very important player in the UK economy as well as a world leader, generating £6.2 billion every year for the UK economy.
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